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Clicker Warriors Ativador Download [addons]

  • lostfarcborchoidy
  • Sep 11, 2019
  • 9 min read




















































About This Game Clicker Warriors is a free to play idle rpg clicker game which is available for iOS, Android and PC.The game lets players to choose strong warriors which can be upgraded by increasing their attributes, talents and abilities. These warriors can be equipped with unique items which can be dropped from the enemies. Each item can be upgraded to a higher rarity. Also there is a crafting system where junk items can be used as craft materials.The game will support multi platform account system where players can play on any device with the same account.To participate in beta and for more info please visit;http://www.clickerwarriors.comKey FeaturesAuto Battle - Idle System: Your warriors keep fighting even when you are offline. Claim your rewards when you return to the game. Use your resources to train your warriors, upgrade your items, improve your talents, unlock new attributes and get more powerful.Endless Zones: Explore endless zones by defeating epic bosses and monsters!Character system: Unlock new warriors. Kill monsters faster and get stronger.Loot system: Slay monsters and loot items. Use your gear to get stronger and stronger.Item crafting: Too much junk is not a bad thing. Use your unnecessary items to craft new ones.Item upgrade: Not satisfied with your loot? Just upgrade it and make it useful.Item conversion: Convert your items to fit your empty slots.The Kingdom: Build new villages, train your peasants and increase your earnings by improving the kingdom!Active skills: Unlock your powerful active skills to support your warriors in battle.Attributes: Unlock new attributes to improve your warriors abilities.Warrior souls: Acquire warrior souls by defeating strong creatures to boost your warriors strength.Talents: Use your warrior souls on talent tree to improve your warrior abilities.Revival: Revive your warriors to grow even stronger!Cross platform game play: Cross platform account support. Play with same account on ios, android or PC! 7aa9394dea Title: Clicker WarriorsGenre: Action, Adventure, Casual, Free to Play, Indie, RPG, Simulation, StrategyDeveloper:Open World InteractivePublisher:Open World InteractiveRelease Date: Coming soon... Clicker Warriors Ativador Download [addons] clicker warriors. clicker warriors Project Hospital Project Hospital 1.1 is out!: We're happy to announce Project Hospital 1.1, a major update with some of the most requested features, user experience improvements and Workshop support!This update contains roughly four months of work, already in production during the last two patches - because of the nature of the new features and content it made sense to test and balance everything together. We really hope you enjoy the new version and we're looking forward to what you come up with for the workshop! So, thanks for your patience, let's move to the release notes :)Project Hospital 1.1.16207. Project Hospital - Patch 5: Hi all, once again big thanks to everybody who keeps reporting issues, it really helps! We seem to be on a good track when it comes to catching the most critical ones - and hopefully, starting with the next patch, we'll be able to start including more and more of the planned or requested improvements.Patch 5 - Project Hospital 1.0.14398- Upgraded engine to Unity 2018.2 to bring proper retina display support on Mac and hopefully fix a few crashes/green screen issues related to Unity- Added automatic cancelling of procedures that a doctor can't prescribe when the player manually switches a patient's doctor- Updated cost of radiology prefabs- Improved efficiency of radiology waiting rooms in case there's one shared waiting room for the whole department- Improved the 'couldn't sit' satisfaction modifier, it's not applied at the reception anymore- Fixed one case of stuck paramedics- Fixed characters sometimes stuck during defibrillation when there was only one available defibrillator- Fixed one more rare case of broken stretchers blocking patient transfers- Fixed elevators not working correctly if there was more than 16 of them- Fixed examination list not immediately updated after switching a patient's department by hand- Fixed a hidden error in patients waiting for player but with no finished procedures- Fixed a hidden error when cancelling hospitalization on a patient walking to bed- Fixed load button in main menu starting loading even with no map selected :)- Fixed 'buy ambulance' objective sometimes requiring two ambulances to be placed- Fixed nurses allowed to do free time activities but not fill their needs at departments with patients who require care- Minor fixes in the UI (wrong tooltips, text truncation etc.)- Minor fixes in texts (medical accuracy, missing information in a few tooltips). Project Hospital receives its first patch!: Hi all! First, big thanks to everybody playing the game and especially to all of you who reported issues. It's really appreciated, as we're trying to fix as many of them as soon as possible. Here are release notes for our first patch:Patch 1 - Project Hospital 1.0.14263 - Attempted fix for controller input breaking camera controls - Fixed a rare error occurring when exiting to menu - Fixed automatic UI scale for 1440x900 - Fixed doctors stuck when switching doctor of a patient by hand - Fixed characters forced to walk on grass in big sandbox - Fixed controls stuck when closing hospital management card while naming the hospital - Set music to always loop - Small fixes in medical database and texts. Project Hospital - Patch 12: Hi all, while we're working on some bigger UI improvements (we'll be soon sending new texts to translators so we can get everything ready in as many languages as possible), we're of course also paying attention to the reported issues, so here are a few fixes as usually.Patch 12 - Project Hospital 1.0.14958 - Updated all translations to the latest version from github - Disabled locking of areas on above the ground floors (building above ambulance parking lot is now possible) - Disabled 'good boss' perk for other occupations than doctors - Implemented receptionist perks affecting patients - Improved workload tracking for radiology rooms and examination units - Allowed examinations that discover surgery complications to be planned in patient's card even when already done previously - Allowed nurses with stretchers to ignore objects if they get stuck - Fixed events not available in campaign levels - Fixed janitors ignoring blood when cleaning areas of other departments - Fixed patients on ICU sometimes re-transported to their own bed for examination - Fixed moved objects in building mode disappearing when switching to different categories while already moving an object - Fixed preview of attachment object stuck on when placing composite objects in case the previous object with attachment was deleted during move - Fixed a rare case of nurses stuck going to stretcher - Fixed changing of department possible when it shouldn't be allowed (in case player opened the department selection panel already, for example right before patient transport) - Fixed dead and misdiagnosed patients counted only in department statistics, not overall hospital statistics - Fixed various issues in the medical database (skill for ethanol doses, rooms for chelation therapy, bacteremia discovery, too hardcore collapse timers on cardiac arrest symptoms, unstable blood pressure moved to high hazard, a few treatments were not allowed on ICU, ...) - Fixed a couple of cases of broken stretchers stuck in the scene - Fixed a couple of hidden errors - Fixed a few typos in tooltips. Patch 4 is up!: Patch 4 - Project Hospital 1.0.14331 - Feature: much improved highlighting of rooms with problems - Feature: added warnings about department problems to main panel - Fixed two cases of broken stretchers causing patients to get stuck waiting in bed - Fixed radiologists sometimes ignoring patients for the rest of the day after taking a break - Fixed an error causing patients to get stuck waiting for a fired doctor - Fixed required room sizes of diagnostic units - Fixed number of technologists not shown on the hospitalization panel in management mode - Fixed collapse system not safe against deleting defibrillators - Fixed a few symptom/diagnosis issues - Fixed the (maybe not bug, but still annoying) problem with patients with planned urine sampling stuck at the doctor's waiting for a free toilet on the same floor :) - Small fixes in texts - Updated translations for the included languages (more are on the way, like Italian, Russian or Korean, big thanks to our hard working volunteer translators!). Project Hospital - Patch 6: Patch 6 - Project Hospital 1.0.14523 - Selecting ICU treatment automatically switches patient's department to ICU - Doctors prescribe more treatments for symptoms causing discomfort - Implemented new music track for events and critical situations - Implemented immediate transport by the same ambulance when sending away patients who just arrived and are waiting for a free trauma center - Simplified some steps in tutorial 3, fixed undesired collapses during the tutorial - Improved a lot of text boxes and tooltips to better support localization and longer texts - Removed unused message types from options - Fixed main treatment for a diagnosis sometimes not applied for patients with wrong diagnosis - Fixed looping sounds sometimes not paused with the game (for example when popups pause the game) - Fixed hidden patients shown in patient's table with some filters - Fixed shifts not shown for janitors in table of employees - Fixed sofas stuck reserved when deleting doors while a character is already walking to the sofa - Fixed a few specific errors causing characters getting stuck while deleting rooms during collapses or medicine and food delivery - Fixed patients stuck when their room got deleted right when they were about to be released - Fixed a couple more hidden errors(Next week) - More languages including Russian are expected to be included in next week's patch. Project Hospital - Patch 11: Hi all, before jumping straight to the usual release notes - happy new year everybody and big thanks to all the new players that joined us during the winter sale and especially to everybody who still took their time to send us bug reports, it really helps, especially when trying to catch some of the rare issues! Patch 11 - Project Hospital 1.0.14826 - Fixed a regression: hidden error in doctors with no workspace causing patients of a specific department to keep waiting forever - Fixed characters from events sometimes allowed to despawn over midnight while the event is still running - Fixed ambulances sometimes stuck on despawned patients - Fixed an error causing patients to get stuck when leaving an examination with technologists while they don't have a doctor - Fixed doctors in rare cases stuck reserved by a patient who has already left - Fixed a hidden error in case of switching doctor's skills during surgery - Fixed nurses stuck with stretcher when their patient got despawned (race condition with paramedics?) - Fixed nurse stuck in an animation when reserved right after delivering food - Fixed exam tables with blocked stretcher access point not causing the room to be unusable - Fixed wrong price evaluation when building walls over walls in nw-se direction - Fixed a rare case of patients getting up from ambulance stretcher on arrival - Fixed janitors leaving carts behind when their department gets closed - Fixed patients not transported away from closed departments in a couple of specific cases (like waiting for a bed, still physically at another department) - Fixed a couple of procedures not available in some situations (plasmapheresis, antidiarrheals) - Fixed a few typos in texts - Added another fallback pass to pathfinding - stuck patients will ignore access rights instead of getting completely stuck. Second patch is out with more fixes!: Patch 2 - Project Hospital 1.0.14276 - Fixed an error in saved games preventing load (related to rooms) - Fixed an error in saved games preventing load (related to objects outside of map) - Fixed inconsistent highlighting of elevator placement - Enabled elevator placement outside (automatically builds foundations below) - Fixed popup for 'department not able to diagnose a patient' popping up when laboratory test are still running - Small fixes in texts - A Mac version built using Unity 2018 is available on beta branch, this should fix missing support for retina displays/resolutions. Project Hospital - Patch 10: One more patch before the holidays! :)Patch 10 - Project Hospital 1.0.14766- New translations: Dutch and Japanese!- Fixed info about running procedures not displayed for clinic doctors- Fixed a hidden error preventing assigning employees between departments- Fixed examination availability in patient's card sometimes not updated when switching departments- Fixed anesthesiologists possibly sitting on a wrong stool in the OR if there are multiple stools- Fixed a rare error during a couple of treatments- Fixed a regression: doctors from on call room could be assigned to certain clinic patients- Fixed a regression: prefab preview flickering since the update to Unity 2018- Hotfixed objects stuck reserved by employees who are at home (on load and every hour). Project Hospital - Patch 7: Patch 7 - Project Hospital 1.0.14611- More translations are now included: Russian, Turkish, Ukrainian- Implemented moving of tables with equipment on top, [CTRL] can be used to pick up individual objects like before- Added more info to reserved staff and staff performing examinations and treatments- Added room name to status bar when hovering over rooms in management mode- Split messages about patients waiting for examination/treatment into 'waiting for bed' and 'waiting for transport'- Switched autosave to only alternate between two files- Disabled reset of employee roles if their room/office got deleted- Disabled display of daily schedule items related to hospitalization when there's only clinic- Allowed staff without a workspace to go home after a while instead of spending the whole shift in common room- Switched second half of tutorial 3 to a simplified version- Fixed nurses and technologists not getting a specialization when leveling up- Fixed janitors sometimes blocking equipment in exam rooms by leaving their carts right next to an object- Fixed placement of objects allowed even if a required slot on a neighboring tile wasn't accessible (for example exam table and dialysis machine)- Fixed a couple of specific cases of characters stuck (collapses, fired staff, deleted rooms)- Fixed missing lab analyzer in general surgery unit prefab- Fixed ICU not triggered correctly during collapse if the player has also prescribed it- Fixed a few issues with examinations and treatments (vasolidators and bandage not available at the ICU, palpitations not discoverable at the ICU; treatments for injury to he chest, injury to the collarbone, mandibular injury)- More minor UI/hidden error fixes

 
 
 

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